15 systems · Monte Carlo
Chip Window Simulator Bid Standardization · chip window · all teams

Activates at a configurable game threshold for all teams. Starting chips are assigned by record rank across 7 tiers (140 → 20) — giving the weakest teams the most firepower. Chips are clamped at 10 minimum. Every team gets one double — declared by choosing which home game to apply it. That night both teams wager normally, but the winner earns 2× chips (double the opponent's wager). The lottery teams' final chip totals determine draft order directly: most chips = Pick 1. No lottery draw. Ties are broken by worse record. Tanking is structurally impossible.

Simulation Parameters
5–15 seasons simulated
Same seed = same results
Adaptive: wager scales 10–25 with chip position
Scales team count, schedule, and playoff spots
Chip Window Standings

All teams participate. Click column headers to sort. Drag the Game Window slider to see standings evolve.

# Team Status Pre-Win Final-W Chips (+/− last game) Tonight Pick
Chip Window Trajectories

Chip totals over the chip window. Teams start at their record-rank chips (20–140). Vertical marker = current game. = double declared that night.

Cumulative Leaderboard

Sorted by championship wins across all simulated seasons.

# Team Titles Playoffs Avg Chips
Legend
Status
Safe Playoff — top 12, bid conservatively (not competing for picks)
Play-In — seeds 13–20, always aggressive bids
Lottery — bottom 14, user strategy, chip standings determine draft pick
Wagers
Start: worst 3 → 140, next 3 → 120, next 3 → 100, next 3 → 80, then 60 / 40 / 20 in groups of 6
Range: 10 chips min (floor), up to full stack
Win → gain opponent's wager
Loss → lose own wager (floored at 10)
Upset bonus: lower-record winner earns +(opp wins − your wins) bonus chips
One double per team — home team picks which game. Both wager normally; winner earns 2× opponent's wager that night
Draft order
Most chips = Pick 1 · Fully deterministic — no lottery draw · Ties broken by worse record