Activates at a configurable game threshold for all teams. Starting chips are assigned by record rank across 7 tiers (140 → 20) — giving the weakest teams the most firepower. Chips are clamped at 10 minimum. Every team gets one double — declared by choosing which home game to apply it. That night both teams wager normally, but the winner earns 2× chips (double the opponent's wager). The lottery teams' final chip totals determine draft order directly: most chips = Pick 1. No lottery draw. Ties are broken by worse record. Tanking is structurally impossible.
All teams participate. Click column headers to sort. Drag the Game Window slider to see standings evolve.
| # ↑ | Team | Status | Pre-Win | Final-W | Chips (+/− last game) | Tonight | Pick |
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Chip totals over the chip window. Teams start at their record-rank chips (20–140). Vertical marker = current game. 2× = double declared that night.
Sorted by championship wins across all simulated seasons.
| # | Team | Titles | Playoffs | Avg Chips |
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